apicyber.blogg.se

Original doom difficulty levels
Original doom difficulty levels






original doom difficulty levels

I could even imagine this mechanism on the easier difficulty settings, just happening much slower than on the higher settings: Gibs start wandering only after a minute and they move very slowly, so that it takes 2 or 3 minutes until the body is resurrected. It is just a means to give some time restraint to the player and thus to avoid boring gameplay. Finally I want to say that I do not regard the Nightmare mode as a super hard mode, like harder than Black Metal. As computers are getting faster, permanent gibs may not be impossible to realize soon, opening the path for this gib wandering mechanism. I believe that in v20 the amount of ticks will be significantly increased. In the current version of BD the gibs (and other things) vanish after a certain amount of ticks. This mechanism would require the gibs to be permanent. For the moving of the gibs some rolling animation could be created so that it doesnt look (too) weird. And if the gibs are distributed on different heights of the level, they will tend to move towards the one which is lowest and form the new body there, because gibs cannot wander upwards. BURNED enemies and gibs might NOT be able to resurrect, which would make burning weapons (mancubus gun, plasma rifle)and burning barrels all the more valuable. For the player that means that he has to find a balance between spending ammo or having to hurry. The foresighted player might even find it good to shoot already dead enemies in order to gib them, so that resurrection takes longer. This would be a fancy visual effect I guess, but perhaps more important, it might also be interesting from a gameplay perspective: The more you gibbed the monsters, the longer it takes for them to resurrect, because all those gibs have to find each other before forming the intact body. First the very small gibs forming bigger gibs and then these bigger gibs forming the dead (but intact) body and this body then gets resurrected just as in classic Doom. By now you probably realized the idea: The gibs in BrütalDoom could start moving towards each other. But that did not mean death for the T1000: the small droplets of liquid metal started moving towards each other so that they built bigger puddles and these puddles formed together to build the T1000 again. You probably know the Schwarzenegger-movie Terminator 2 and you remember the scene when the liquidmetal T1000 gets burst by a pistolshot after being frozen by liquid nitrogen.

original doom difficulty levels

In BrütalDoom we have so many gibs lying around that an idea came up to use these gibs as a gamplay/graphic feature for nightmare mode. In the classic nightmare mode the enemies resurrect after some time.








Original doom difficulty levels