
- Clive barkers undying giant sheep manual#
- Clive barkers undying giant sheep upgrade#
Chaingun: A powerful chaingun or minigun. Nailgun: Rapid fire and powerful, but shoots relatively slow and visible projectiles. The classic-style automatic weapons can include Old-school first-person shooters usually have at least one which shoots hitscan projectiles and one which shoots fast but non-hitscan projectiles.
While they range in size from tiny SMGs through assault rifles to hulking machine guns and gatling guns, they tend to be less accurate than a pistol and do less damage per slug no matter how large they are. Automatic weapon: Shoots fast and has lots of ammo.In old-school first-person shooters, both the single and double shotgun usually have enough ammo so you'll rarely or never run out. Normally either a double-barreled or an automatic shotgun. In this case, the basic shotgun will often avert Short-Range Shotgun by having a more realistic spread, while this weapon will play the trope straight. Super Shotgun: Occasionally found as a more potent alternative to the basic shotgun.Shotgun: Deals a lot of damage up close, but nearly useless at long range (with a few exceptions - early games like Doom in particular) and slow to reload (although it almost always lets you 'top off' its ammo, even in games without One Bullet Clips).
Clive barkers undying giant sheep upgrade#
Dual Pistols: An occasional upgrade to the otherwise weak pistol is to let you wield two of them For Massive Damage. Sometimes, it will function as a dinky Marksman Gun or even a sniper rifle in its own right. Can alternatively be a more modern Hand Cannon like a Desert Eagle. Revolver: Sometimes called a magnum, this is usually the larger, more powerful counterpart to the regular pistol, capable of killing most enemies in one or a few shots. Also tends to be the only weapon that can be silenced or usable underwater. Oftentimes in the latter situation, the pistol will be given unlimited ammo and take the place of the knife. In many others, however, the pistol will be an Emergency Weapon, used only when you're out of ammo for everything else. In many FPS games, often for balance purposes, the pistol will be both more accurate and more lethal than an automatic weapon shooting the same (or more powerful) caliber. Pistol: Weak beginning weapon with plentiful ammo. As more and more games incorporate melee attacks using guns, this is quickly becoming Discredited, except where Rule of Cool is concerned. While an actual chainsaw is the original, any melee weapon that's designed to compete with the rest of one's arsenal (even if it's your only one) fits the definition. Chainsaw: Melee weapon of outstanding power and coolness, but actual usefulness varies from game to game. Frequently it also has the ability to let you run faster while it is equipped, since you're not carrying anything heavy in your hand, and it's not like you're carrying anything else. In order to compensate for its notorious uselessness, many newer games give it stealthy instant kills or encourage you to break stuff with it. Sometimes, this is just a punch, kick and/or swipe with another weapon's butt, and an actual knife is upgraded to Chainsaw status. Knife: Melee attack used as a last resort.
(note that this also applies to other FPS-like genres:) This is mostly because FPS guns are mostly based off standard Real Life weapons, which aren't exactly bursting with variety. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.Īn FPS may boast a variety of original weaponry with some fairly creative names, but when it comes right down to it, there are effectively less than twenty different weapons in every single FPS game ever made. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42.
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